- March 18th, 2016, 6:16 pm#4858119
Alex Newborn wrote:Mrmichaelt, thanks for jogging my memory. I somehow also tied the Stay-Puft theory into the opening (and the test footage, which I partially bagged off a cable airing onto VHS before the RGB series came out). I don't recall exactly, but I do remember using that image of a large SPMM being sucked into a trap when I would imagine the non-Gozer scenario.You're welcome, Alex! I was always curious on what was decided on Stay Puft in the RGB bible, as well. Because they used multiple traps in "Cry Uncle" but in "Sticky Business" I think it was, one trap was used but those were two uniquely different situations - the heat of battle and extraction from the Containment Unit. We saw that tiny compressed Stay Puft when he was let out in "Cry Uncle" probably due to the P.K.E. dampening effects of the ECU, so it was probably possible to trap Stay Puft in that state with one. But full tilt Stay Puft on a rampage, you need a couple and some strategy.
After all, even Ray Stantz knew there was no way to trap Gozer. Watch for a very telling little detail in the movie right after Venkman says 'this chick is toast'... Ray sets down the ghost trap, knowing it will be of no purpose in this battle.True, but to be fair - it was their first encounter with a god. They didn't know what to do. They only had basic equipment. But since then, it's been proven if you discorporate Gozer's Destructor Form - most of its essence can be then be trapped like a ghost to prevent reformation albeit a more powerful trap is required.