For news, reviews, videos and general topics about Ghostbusters: The Video Game, and the newer apps on Android and iOS.
#4970942
mrmichaelt wrote: June 21st, 2022, 9:12 pm An Italian site posted a 3 minute video of "Rock Island" level.
Looks great, can't wait!
mrmichaelt liked this
#4971269
I'm guessing it will not come out til next year. Still no release date. I'm not that upset that Bill Murray isn't in the game. Ernie and Dan being in it is good enough for me. I feel his character would feel like a 5th wheel as a supporting character. Peter never struck me as wanting to train new members anyway. Even in the original movie it seemed to mainly be Ray that trained Winston on how to be a Ghostbuster.
#4971271
Winston1986 wrote: July 8th, 2022, 6:41 pm I'm guessing it will not come out til next year. Still no release date. I'm not that upset that Bill Murray isn't in the game. Ernie and Dan being in it is good enough for me. I feel his character would feel like a 5th wheel as a supporting character. Peter never struck me as wanting to train new members anyway. Even in the original movie it seemed to mainly be Ray that trained Winston on how to be a Ghostbuster.
It's still set for 4th quarter this year.
#4971274
Does anyone know if there'd be any legal hiccups for adding the RGB equipment as equipment upgrades for the game? At the very least maybe let us alter colors and various other aspects of it that closely mimic the RGB equipment. That could bypass any sort of legal issues if it's just the players hobbling it together themselves through ingame assets, right?
#4971935
Releases on October 18. All physical releases will include advanced access to the following: The Basher Ghost, A Rare Ectoplast Skin, Remote Trap Vehicle KIT, and a Special P.K.E. Meter. Standard version is $40 and collector's edition is $70. (unclear what's in the collector's edition)
https://ghostbustersnews.com/2022/08/17 ... available/

Playstation 4
-Standard
https://www.amazon.com/Ghostbusters-Spi ... B0B9T67PMB
-Collector's version
https://www.amazon.com/Ghostbusters-Spi ... B0B9T6HX4Q

Playstation 5
-Standard
https://www.amazon.com/Ghostbusters-Spi ... B0B9T32CS5
-Collector's
https://www.amazon.com/Ghostbusters-Spi ... B0B9T3P85Q

XBox
-Standard
https://www.amazon.com/Ghostbusters-Spi ... 0B9T2YYXG/
-Collector's
https://www.amazon.com/Ghostbusters-Spi ... B0B9T73Y31
zeta otaku, Kingpin liked this
#4971941
jonogunn wrote:At time of posting this I don’t see the preorder up on the PlayStation store yet
Hmm, maybe the digital pre-orders come later because I don't see Epic Games's one live yet but it's advertising a similar advance accecss but with Slimer and a custom Proton Pack and Particle Thrower. Plus, this was Amazon, I'm sure they posted pre-orders of their own accord and not when Sony or Illfonic dictated.
#4971953
Did anyone else watch the stream earlier today?

By and large the game looks really good, there's nice use of all the iconic gear and it seems the capture sequences should be a lot of fun... Good to hear that the ghost can by controlled by the AI as well as a real player.

Loving how much of the Firehouse they've built... Physically it's pretty much the same amount as featured in the 2008 video game, but they've nailed a lot more of the details that Terminal Reality weren't able to quite capture right.

And the possessed starfish had me howling, there's some really nice work that's gone into the possessed object animations.
#4971954
I love that while things are a bit different, they're also VERY familiar if you played the 2008 game: the overheat mechanic especially (vent manual to "rearm" faster, overheat is about 50% longer. Love that the trap isn't "automatic" like the old game... at least initially. Absolutely LOVE how you know what you're tracking by the PKE's onscreen LED arcs (upward arc for a rift, downward for a ghost). The PKE burst is a great touch.

I also LOVE how the game encourages team play on the 'buster's end without FORCING it. You CAN be a lone wolf, but man... are you at a disadvantage. I didn't see or hear about a crossed stream mechanic... and I honestly hope that's a match option you can enable/disable. I can definitely see that as being an issue with random online teams. Also liking what I'm seeing with the customization so far.

The rifts are a great mechanic as is the haunting mechanics and how each room gets more freaky the longer a ghost is there. Even the civilian mechanic is great! Really adds to the gameplay beyond "shoot the thing!"

I need more. MORE.
Kingpin liked this

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