- January 18th, 2023, 10:16 am#4977222
Meanwhile more progress today. Started working on the firing stream and implementing more switches. Testing with a second speaker + a small amp that fits in the wand body. I am not sure if I will keep it or not, but it makes the wand sound like it has some real power and a kick behind it.
JustinDustin wrote: ↑January 18th, 2023, 5:38 am This is fantastic work gpstar! The more I tinker with my pack the more I'm realizing that the keepalive is just a band-aid to the real changes I'd like to make. Replacing the stock controllers is the natural evolution of that. One item that really has me irked is that you can't keep the pack running without the wand's rumble feature active all the time. Yes, the pack can turn off the rumble motor but only when in a "powered down" state. I'd prefer to have switches or options to let me turn on the rumble only for certain actions (controlled by the software) or at least work in a switch to turn it on/off at will for both the pack and the wand. If you can work in some kind of option for that in your grand plans that would be amazing.hmm ok noted.
Meanwhile more progress today. Started working on the firing stream and implementing more switches. Testing with a second speaker + a small amp that fits in the wand body. I am not sure if I will keep it or not, but it makes the wand sound like it has some real power and a kick behind it.
kahuna900, SP Productions liked this