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Ghostbusters: The Video Game is a video game based on the Ghostbusters film franchise in development for the PlayStation 3, PlayStation 2, Xbox 360, Wii, Nintendo DS, and PC, to be published by Sierra Entertainment. The PlayStation 3, Xbox 360 and PC versions are being developed by Terminal Reality, while the PlayStation 2, Wii and Nintendo DS versions are being developed by Red Fly Studio. The game's storyline is being written by Dan Aykroyd and Harold Ramis, the writers of the original films. They, along with Bill Murray and Ernie Hudson, will also lend their voices and likenesses to the game. Several supporting cast members, such as William Atherton (Walter Peck), Brian Doyle Murray (as the new mayor) and Annie Potts (Janine) have also signed on.

Release Date(s): June 16th 2009(US), June 19, 2009(EU).

[Link] [Revise] Ghostbusters by Activision

Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.

[Link] [Revise] Ghostbusters Role Playing Game

In 1986, West End Games created a Ghostbusters role playing game on a brand new platform for gaming. The game incorporated a variety of rules, and gameplay was enhanced through add-on books. For the 1989 Ghostbusters 2 release, the game was re-issued as Ghostbusters International with another series of gameplay books. The series went out of print in 1998.

Ghostbusters: A Frightfully Cheerful Roleplaying Game

Training Manual, Operations Manual, & Equipment Cards

Reference Files: A, B, C, D

Add-On Books: Scared Stiffs, Ghost Toasties, & Hotrods of the Gods.

Ghostbusters International

Add-On Books: Pumpkin Patch Panic, Lurid Tales of Doom, ApoKERMIS Now!, Ghostbusters 2: The Adventure, & Tobin's Spirit Guide.

[Link] [Revise] Ghostbusters on Sega Genesis

Ghostbusters was released by Sega for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game, and is instead a straightforward run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.

The game takes place between Ghostbusters and Ghostbusters 2. The Ghostbusters are down on their luck due to lack of ghost activity, when suddenly several calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man (although dialogue indicates it is not the same one from the movie). After each case, a piece of a stone tablet is collected. The three Ghostbusters piece together the mysterious tablet, inadvertently opening a portal to "the evil world" and releasing a horde of ghosts. In the end, though, the Ghostbusters manage to retrieve a mystical gem from the evil world and use it with the tablet to close the portal, saving the city.

[Link] [Revise] Other Games

Real Ghostbusters Board Game:

A game released by Milton Bradley.

The Real Ghostbusters hand held electronic game by Remco

Ghostbusters on Sega Genesis:
An action game by Sega.

Real Ghostbusters on Game Boy (1993):

You play as Venkman, who is trapped in a haunted house. The aim is to collect stars and keys to open doors that will eventually take you to the end of the level. The proton gun only works on blocks at your feet and will disintegrate them for a few seconds; these as well as bombs can be used to destroy the ghosts. You lose a life if hit by a ghost, a block materializes on top of you, or the timer runs out. No real ghost-zapping, but it is a fun game. Completing each level gives you a 4-digit code that you can use to start from that level the next time you play (there is no actual save feature).

Ghostbusters II Activision

Ghostbusters: Who Ya Gonna Call?

A fan produced role playing game by Michael Tresca, Matthew D. Riddle, Fritz Baugh. Created for the d20 game system. Available for free at the following link:

Extreme Ghostbusters:
Many games were released even after the initial ending of the series. These included:

Extreme Ghostbusters, Gameboy Color (only released in Europe)
Extreme Ghostbusters: Code Ecto-1, Gameboy Advance
Extreme Ghostbusters: Zap the Ghosts, PC (only released in Europe)
Extreme Ghostbusters: Activity Centre, PC (only released in Europe)
Extreme Ghostbusters: The Ultimate Invasion, PlayStation (only released in Europe)

This page was last edited by Master784 on January 25, 2009, 8:31 am
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Links Below This Category:

Game Informer December 2007 -
Ghostbusters RPG: ApoKERMIS Now! -
Ghostbusters RPG: Scared Stiffs -
Ghostbusters RPG: Pumpkin Patch Panic -
Ghostbusters RPG: Lurid Tales of Doom -
Ghostbusters RPG: Ghostbusters 2: The Adventure -
Ghostbusters RPG: Operations Manual -
Ghostbusters RPG: Training Manual -
Ghostbusters 2 by Activision -
Ghostbusters (Activision) -
Ghostbusters International Role Playing Game -
Ghostbusters Role Playing Game -
Ghostbusters: Sanctum of Slime -
Ghostbusters (Sega Genesis) -
Ghostbusters: The Video Game -
IGT Ghostbusters Slot Machine -
Game Manuals -
Ghostbusters NES Manual -
Ghostbusters 2 NES Manual -
Ghostbusters Atari Manual -
Sega Master System Game Manual -
Ghostbusters 2 Gameboy Manual -
Real Ghostbusters Arcade Game -

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