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Ghostbusters: The Video Game is a video game based on the Ghostbusters film franchise in development for the PlayStation 3, PlayStation 2, Xbox 360, Wii, Nintendo DS, and PC, to be published by Atari. The PlayStation 3, Xbox 360 and PC versions are being developed by Terminal Reality, while the PlayStation 2, Wii and Nintendo DS versions are being developed by Red Fly Studio. The game's storyline is being written by Dan Aykroyd and Harold Ramis, the writers of the original films. They, along with Bill Murray and Ernie Hudson, will also lend their voices and likenesses to the game. Several supporting cast members, such as William Atherton (Walter Peck), Brian Doyle Murray (as the new mayor) and Annie Potts (Janine) have also signed on.

Release Date(s): June 16th 2009(US), June 19, 2009(EU).

[Link] [Revise] Ghostbusters by Activision

Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the "purchase" and use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.

The game varies in some respects depending on what platform it is played upon; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1987) had a different ending but inferior graphics.

The MSX title also went under the name "Ghostbusters Challenge", however is identical to all other ports of the game.

Commodore 64, Atari 2600, Atari 800, Apple II, MSX, ZX Spectrum, Nintendo, Sega Master System

[Link] [Revise] Ghostbusters on Sega Genesis

Ghostbusters was released by Sega for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game, and is instead a straightforward run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.

The game takes place between Ghostbusters and Ghostbusters 2. The Ghostbusters are down on their luck due to lack of ghost activity, when suddenly several calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man (although dialogue indicates it is not the same one from the movie). After each case, a piece of a stone tablet is collected. The three Ghostbusters piece together the mysterious tablet, inadvertently opening a portal to "the evil world" and releasing a horde of ghosts. In the end, though, the Ghostbusters manage to retrieve a mystical gem from the evil world and use it with the tablet to close the portal, saving the city.

[Link] [Revise] Ghostbusters II by Dynamix [IBM PC]

The PC scene got it's own "personal" version of the Ghostbusters II franchise in 1990. While others computers got their specific versions of the Ghostbusters II game [based on the Amiga platform], Activision decided to give the project to Dynamix [later becoming part of Sierra] for the IBM PC iteration. It was published, however by Activision themselves.

This particular game is comprised of several levels, with the HQ serving as a "hub" in which to choose your adventure, in the order that you decide, and you can choose from all four original Ghostbusters in which to play.

The levels featured are the courtroom bust sequence, a bust sequence at a construction site, a bust sequence in a mall department store, a sequence in which you have to collect mood slime from the Van Horne Station whilst trying to avoid all sorts of nasty spooks and spectres, and a "driving" level where you steer "Lady Liberty" with a classic Nintendo controller [as opossed to the "NES Advantage", as portrayed in the film itself].

There is also a level in which you have to break out your comrades from the Parkview Psychiatric Hospital, though this level is only necessary if you fail to complete a level with any given character.

[Link] [Revise] Ghostbusters II by Activision

This iteration of Activision's Ghostbusters II was the official version produced, subsequently ported over several platforms.

The game features several arcade sequences based on the film: Van Horne: the player controls Ray Stantz as he is lowered into an air shaft of the disused Van Horne subway system to collect a sample of slime. He is armed with his proton pack and other weaponry with which to defend himself against the myriad of ghosts that attack: some will collide or grab him and cause damage, while others will attempt to cut his rope. The player must collect the three segments of the slime scoop, as well as ammo and health, during the descent. Journey to the Museum: the Statue of Liberty has been brought to life by "mood slime" and is marching toward the Metropolitan Museum of Art; the player controls a floating fireball (generated from the Statue's torch) which fires horizontal shots and must be used to protect the Statue from swarms of ghosts. Impacts from ghosts (or regeneration of the fireball) uses up precious slime, though it can be replenished from destroyed ghosts. Showdown in the Museum: the player controls the four Ghostbusters individually, armed variously with proton packs and slime dispensers, in an isometric 3D level. The four heroes must rappel into the Museum and fight Janosz, Vigo the Carpathian, and finally a possessed Ray, in order to save the world.

Activision also made a version of the game for the Atari 2600 in 1989. However, the then-12 year old system was on its last legs, and knowing the state of the 2600, Activision never released the game. British game company Salu ended up releasing the game in Europe under their name in 1992, despite the fact that Atari had already ended support for the system.

Atari ST, Amiga, Commodore 64, ZX Spectrum 48, ZX Spectrum 128, Amstrad CPC, Atari 2600/7800

[Link] [Revise] Ghostbusters II by Activision [Nintendo]

[Link] [Revise] NEW Ghostbusters II by HAL Labratory

"NEW" Ghostbusters II, developed by HAL Laboratory and published by Hal and Activision.

You choose between the four Ghostbusters (Peter, Egon, Ray and Winston) as well as their accountant Louis. You pick the lead character (the one who fires the proton pack by pressing the A button) and also the secondary player who, while pressing B on the controller, releases the trap but this secondary character cannot die nor be controlled, rather the character follows the player's main character around for the entire game. Although being able to select the main and secondary characters, it does not affect gameplay, which is exactly the same no matter what combination is used. The character has multiple lives before the 'Continue' screen appears then finally the 'Game Over' screen if all continues are used.

The characters are drawn with exaggeratedly large heads, and the graphics and generally more cartoony than in the other games. The game uses versions and expansions of the various songs used in the movie for each level. This game is also known by fans for not featuring the car or Statue of Liberty levels seen in the previous versions and the penultimate in the gallery contains Janosz as the boss, defeated by zapping his clones and trapping them with B until he returns to normal size. The very last "level" is a walk between velvet ropes for a screen until reaching the painting of Vigo, the final boss.

This game was only released in Europe and Japan.

[Link] [Revise] Ghostbusters II by HAL Labratories [Gameboy]

[Link] [Revise] The Real Ghostbusters Arcade Game by Data East

The Real Ghostbusters was an arcade game based on the cartoon series of the same name released by Data East in 1987. The game was later ported by Activision to the Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum. Up to three players can control members of the Ghostbusters. The characters are only differentiated by the colors of their uniforms. Outside of that, no effort is made to identify them, although the game's bezel and side art shows the characters from the cartoon. In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license. It supports only up to two players, makes no mention of the Ghostbusters, equips the players with different weapons, many of the monsters are different and has completely different level designs from the western version.

The Ghostbusters fight off hordes of nightmarish creatures with energy guns which reduce the monsters to harmless ghosts which can then be captured with beams from their proton packs. Power-ups available included stronger basic shots, a force field that makes the Ghostbuster invincible for several seconds, and an item that summons Slimer to throw himself in the way of attacks.

Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum

[Link] [Revise] The Real Ghostbusters by Activison

The second video game iteration of The Real Ghostbusters, this game was exclusively for the Game Boy. It was released well after the series itself had run it's course, and quite possibly was a last-ditch tie-in.

In it, you play as Peter Venkman. It emphasizes puzzle-solving in a dungeon-like atmosphere. To advance to each new stage, you have to collect stars, which will open the door to the next level. The proton gun is effective only on blocks at the character's feet, not on the ghosts (bombs are used to destroy the ghosts). If you lose all your health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer winds down to zero, you end-up losing a life. After successful completion of a level, you will be rewarded with a 4-digit password, which will enable you to start at the end of that level next time you play (the game had no save feature).

This game is identical to the video games "Garfield Labyrinth", and "Mickey Mouse IV: Mahou no Labyrinth", both also for the Game Boy, except the player controls a Ghostbuster instead of Garfield or Mickey. All three games were programmed by Kemco.

[Link] [Revise] Ghostbusters Role Playing Game

In 1986, West End Games created a Ghostbusters role playing game on a brand new platform for gaming. The game incorporated a variety of rules, and gameplay was enhanced through add-on books. For the 1989 Ghostbusters 2 release, the game was re-issued as Ghostbusters International with another series of gameplay books. The series went out of print in 1998.

Ghostbusters: A Frightfully Cheerful Roleplaying Game

Training Manual, Operations Manual, & Equipment Cards

Reference Files: A, B, C, D

Add-On Books: Scared Stiffs, Ghost Toasties, & Hotrods of the Gods.

Ghostbusters International

Add-On Books: Pumpkin Patch Panic, Lurid Tales of Doom, ApoKERMIS Now!, Ghostbusters 2: The Adventure, & Tobin's Spirit Guide.

[Link] [Revise] Other Games

Real Ghostbusters Board Game:

A game released by Milton Bradley.

The Real Ghostbusters hand held electronic game by Remco

Ghostbusters: Who Ya Gonna Call?

A fan produced role playing game by Michael Tresca, Matthew D. Riddle, Fritz Baugh. Created for the d20 game system. Available for free at the following link:

Extreme Ghostbusters:
Many games were released even after the initial ending of the series. These included:

Extreme Ghostbusters, Gameboy Color (only released in Europe)
Extreme Ghostbusters: Code Ecto-1, Gameboy Advance
Extreme Ghostbusters: Zap the Ghosts, PC (only released in Europe)
Extreme Ghostbusters: Activity Centre, PC (only released in Europe)
Extreme Ghostbusters: The Ultimate Invasion, PlayStation (only released in Europe)

This page was last edited by Ectofiend666 on March 10, 2009, 4:18 am
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Links Below This Category:

Game Informer December 2007 -
Ghostbusters RPG: ApoKERMIS Now! -
Ghostbusters RPG: Scared Stiffs -
Ghostbusters RPG: Pumpkin Patch Panic -
Ghostbusters RPG: Lurid Tales of Doom -
Ghostbusters RPG: Ghostbusters 2: The Adventure -
Ghostbusters RPG: Operations Manual -
Ghostbusters RPG: Training Manual -
Ghostbusters 2 by Activision -
Ghostbusters (Activision) -
Ghostbusters International Role Playing Game -
Ghostbusters Role Playing Game -
Ghostbusters: Sanctum of Slime -
Ghostbusters (Sega Genesis) -
Ghostbusters: The Video Game -
IGT Ghostbusters Slot Machine -
Game Manuals -
Ghostbusters NES Manual -
Ghostbusters 2 NES Manual -
Ghostbusters Atari Manual -
Sega Master System Game Manual -
Ghostbusters 2 Gameboy Manual -
Real Ghostbusters Arcade Game -

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